Posted on November 19, 2007 by danielsmithwordpresscom
Animation, you might be able to say that it has been around seems the stone age (prehistoric times) were humans at the time painted on cave walls.but i believe that that was gust there art, to me animation started went a cleaver man called Paul Mark Roget discovered the Persistence of vision, although some people [...]
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Posted on November 12, 2007 by danielsmithwordpresscom
Its not which I value most to be a successful games designer, you need to now both qualities or I’ll be doomed to fail.
This is like “Yin and Yang” as without the art the “science” cannot work and vies verses.
Without architectural experience you will not now the dimensions of an “orderly” building EG. If [...]
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Posted on November 12, 2007 by danielsmithwordpresscom
Key: - 50% of CPU’s processing time is spent
Application Program Interface
3D objects stored as points in the 3D world
In a good engine it can be possible to completely replace the rendered with a new one and not touch a line of game code. Many cross-platforms such as unreal engine and many “home-grown” [...]
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