The disadvantages of a mesh based character system is for an example if you have 300 vertices for a hand and you have 10 frames time them together 300 X 10 = 3000 vertices that takes up memory which can slows down the computes.
The advantages of skeletal animation system is the “bones” are linked to the mesh so went yopu move a bone the mesh vertixes moves acording to how the bone has moved.
The picture below/left is a picture of a skeletal, the picture below/right is a picture of the mesh and the skeletal combinded.
“weight” each vertex individually means


Filed under: Games Research