Artificial Intelligence (AI) Part 2

core task that  programmers face to make intelligent life like behavior for NPC’s are

- the expression of emotion

- sychronization of both speech and gestures

- personality of both body movement and facial display

- coordination of the embodied conversational behaviour of multiple characters possibly including the user and the design of artificial minds for synthetic characters.

3D topology analyzer is an analyzer which analysis the landscapes for certen locations, hiding places and to have the ability to position cameras properly. 

Path finding is a way for NPC’s to travel from one place to an other by using 3D topology to find a way from one part of a world to another place on the same world but as the world may change so does the path finder as there may be a faster way to the point it is going, without path finding the game may seam boring as NPC’s will not move so the will not pick up objects, hide, or make and use tactics. but there may be be problems with the path finder so NPC’s may seam to be doing strange thing eg running into walls.

next genalralion games will need to have automatic path finding data generation process as

    

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